VR Entertainment business
VR Hardware development business
VR Education business
The core architect of Five for
|Multi-angle function with ability
of switching multiple cameras
|makes to see results of synthesis from multi-angled viewpoints
The audiences are able to watch player moving in VR world not only from single but also from multiple viewpoints.
Dual MR - realized MR images in
|Results of synthesis are separable into two channels. Compose at once, and output to each monitors of standalone PC(unconnected).|
|Practical realization of MR technology covering the weakness of VR|
|succeeds in practical utilisation(durability, stable operation) which is difficult even if with good-resulted test|
|The highest image quality with the highest output in the world|
|displays 60fps 4k at present: only our system realizes MR with quite less delay|
Technology supporting both
VR and AR
|works as AR system as well|
|Fusion of broadcasting technology and game technology|
|keeps high image/sound quality by handling image contents with equipments for broadcasting|
|Basic technology not dependent on head mounted display|
|makes usable on any model with space-recognizing function|
|Multilayered synthesis by externalization, and reducing load of synthesis|
|realizes to synthesize 6 layers maximum|
makes quick-photo and printing function standardly usable(printer is optional)
*quick-printed photo after playing 'Circle of Saviors'
|becomes ideal environment for shooting of V-tuber(vlogger using CG avatar)|
NOBODY cannot feel
interesting with VR
VR has a problem that audience can see nothing, although VR is wonderful technology. As a solution, we developed"MR-BOX"which realize Mixed Reality by combining VR technology and broadcasting technology.
Much interested in
But seems to so
hard to implement...
However, "MR-BOX"will make it much easier, since it's mounting contents and arcade operation within, and applying safety measure. All you need is just deciding 'how many BOXes' depending on your space, and placing them!
|VR ZONE CUBE
Supported contents for MR-BOX
| As when the computer graphics has appeared,
Augmented Reality (AR)
would bring huge changes to
kinds of entertainment and
many other industry in soon future.
We believe that these technologies,
which can convey not only information
but also experiences,
can greatly contribute to society.
We hope to continue to sublimate
the content to something that
we can enjoy more closely by providing
the world with a variety of state-of-the-arts
related to expression.
|Company name||Five for Co., Ltd.|
|Established||14 MAR 2017|
|Representive Director||Takayoshi TANIGAWA|
|Capital||JPY 25,000,000 |
(capital reserve included)
Uchikanda Chuo Building 7F,
1-18-13, Uchikanda, Chiyoda,
from Kanda Sta.(JR line)
|Jul||2016||Exhibited in Unity VR EXPO, winned Good Contents Award|
|Sep||2016||Exhibited in Toyko Game Show|
|Dec||2016||Implemented in VR PARK TOKYO at Shibuya, Tokyo|
|Dec||2016||Implemented in Umeda Joypolis, Osaka|
|Jan||2017||Implemented in VR Center at Koshigaya Lake Town, Saitama|
|Apr||2017||Implemented in Plaza Capcom Kichijoji, Tokyo|
|Jun||2017|| Exhibited in 'Electronic Entertainment Expo'
(E3, the biggest expo regarding computer game)
|Jul||2017||Implemented in limited-opened VR facility "Sevensense VR"
at Ario Sendai Izumi, Sendai (also be in charge of store management)
|Aug||2017||Implemented in Capcom VR, Tsudanuma|
|Sep||2017||Implemented in VR ZONE Daejeon, Korea|
|Jan||2018||Implemented in Starfield Goyang, Korea|
|Mar||2018||Implemented in VR ZONE CUBE, Korea|
|Apr||2018||Implemented in VR -X,Plaza Capcom Hiroshima|
|Apr||2018||Implemented in Plaza Capcom Ooita|
Please don't hesitate to contact us if you have any question and messages.
+81-3-6273-7095Office hour is 10:30-19:30 on weekdays.