COMPANY
Management Message
As when the computer graphics has appeared,
  • Virtual Reality(VR)
  • AAugmented Reality (AR)
  • Mixed Reality(MR)
would bring huge changes to kinds of entertainment and many other industry in soon future.
We believe that these technologies, which can convey not only information but also experiences,
can greatly contribute to society.
We hope to continue to sublimate the content to something that we can enjoy more closely by providing the world with a variety of state-of-the-arts related to expression.

Representative Director
Takayoshi TANIGAWA
MAR 2017

Business

Five for is a company doing VR Produce & Development as a main business.
Based on the contents division of PD Tokyo Co., Ltd.;
which has been developing business, mainly focusing experiential events,
all-celestial-sphere videos and real time CG creation for broadcasting, etc.

  • VR Entertainment business
    VR ENTERTAINMENT
    BUSINESS
  • VR HARD DEVELOPMENT BUSINESS
    VR HARD DEVELOPMENT
    BUSINESS
  • VR EDUCATION BUSINESS
    VR EDUCATION
    BUSINESS
Outline
Company name Five for Co., Ltd.
Established 14 MAR 2017
Representive Director Takayoshi TANIGAWA
Director Tamaki OMOTO
Kyoko AKADA
Shinji SEKINE
Auditor Keika INOSE
Capital JPY 57,500,000 (capital reserve included)
Office location Uchikanda Chuo Building 7F,
1-18-13, Uchikanda, Chiyoda, Tokyo, JAPAN
Access 4min-walk from Kanda Sta.(JR line)
Tel +81-3-6273-7095
History
2016
  • Jul

    Exhibited in Unity VR EXPO, winned Good Contents Award

  • Sep

    Exhibited in Toyko Game Show

  • Dec

    Implemented in VR PARK TOKYO at Shibuya, Tokyo

  • Dec

    Implemented in Umeda Joypolis, Osaka

2017
  • Jan

    Implemented in VR Center at Koshigaya Lake Town, Saitama

  • Apr

    Implemented in Plaza Capcom Kichijoji, Tokyo

  • Jun

    Exhibited in 'Electronic Entertainment Expo'(E3, the biggest expo regarding computer game)

  • Jul~Sep

    Implemented in limited-opened VR facility "Sevensense VR" at Ario Sendai Izumi, Sendai (also be in charge of store management)

  • Aug

    Implemented in Capcom VR, Tsudanuma

  • Sep

    Implemented in VR ZONE Daejeon, Korea

2018
  • Jan

    Implemented in Starfield Goyang, Korea

  • Mar

    Implemented in VR ZONE CUBE, Korea

  • Apr

    Implemented in VR -X,Plaza Capcom Hiroshima

  • Apr

    Implemented in Plaza Capcom Ooita

Access
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